Guessanym

Are these nodes
actually related?

Logic

  [ 170 ]
Guessanym
Logic

Logic

Depth
2
Use as Polynym Mark as Seen ✓
Keyword:   two
Context:   A prominent version by Douglas N. Walton understands a dialogue as a game between two players.
Full context:   The pragmatic or dialogical approach to informal logic sees arguments as speech acts and not merely as a set of premises together with a conclusion. As speech acts, they occur in a certain context, like a dialogue, which affects the standards of right and wrong arguments. A prominent version by Douglas N. Walton understands a dialogue as a game between two players. The initial position of each player is characterized by the propositions to which they are committed and the conclusion they intend to prove. Dialogues are games of persuasion: each player has the goal of convincing the opponent of their own conclusion. This is achieved by making arguments: arguments are the moves of the game. They affect to which propositions the players are committed. A winning move is a successful argument that takes the opponent's commitments as premises and shows how one's own conclusion follows from them. This is usually not possible straight away. For this reason, it is normally necessary to formulate a sequence of arguments as intermediary steps, each of which brings the opponent a little closer to one's intended conclusion. Besides these positive arguments leading one closer to victory, there are also negative arguments preventing the opponent's victory by denying their conclusion. Whether an argument is correct depends on whether it promotes the progress of the dialogue. Fallacies, on the other hand, are violations of the standards of proper argumentative rules. These standards also depend on the type of dialogue. For example, the standards governing the scientific discourse differ from the standards in business negotiations.
Polynym
Anthropology

anthropology

Source
Franz Boaz
Area
Anthropology
Mode
type
Depth
4
User
kemp
Polynym
Data model

data model

Source
ANSI
Area
AI
Mode
type
Depth
3
User
scotty

economic growth

Source
Walt Whitman Rostow
Area
Economics
Mode
step
Depth
5
User
scotty

Formal Sciences

Source
Unidentified
Area
Scientific Research
Mode
type
Depth
6
User
dane

intelligence

Source
Howard Gardner
Area
Psychology
Mode
type
Depth
9
User
scotty

interpretation

Source
Dante
Area
Theology
Mode
type
Depth
4
User
scotty

Learning Styles

Source
ViewSonic Library
Area
Pedagogy
Mode
type
Depth
7
User
dane

logic

Source
Charles Peirce
Area
Semiotics
Mode
type
Depth
3
User
scotty

logic

Source
G.W.F. Hegel
Area
Philosophy
Mode
step
Depth
11
User
scotty

normative science

Source
Charles Peirce
Area
Semiotics
Mode
type
Depth
3
User
scotty

sociology

Source
Auguste Comte
Area
Philosophy
Mode
step
Depth
3
User
scotty
Polynym
Trivium

trivium

Source
Plato
Area
Education
Mode
part
Depth
3
User
scotty
© 2026 Nymology